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the new cool company (hint: starts with an ‘A’….)

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CeBIT, held each year in Hannover (Germany), is the biggest technology show in the world.  What makes it larger than CES is that rather than limit itself to consumer electronics, it includes both home and office technology - in other words, all things digital.  I’m not at the show, but having read a few of the articles starting to show up online (the show’s currently running until March 8th), one company stands out as having at least a few good ideas:  Asus.

I’ve already written about how the time is right for netbooks - Asus has a 60% share of the European market and a 30% share of the worldwide market - so they’ve been doing something right.  In addition, the company has some serious plans for bring the Google Android operation system to the netbook.  It’s worth noting that while Android has had the iPhone headwind to fight in the smartphone market, no such incumbant hands-down winner exists in the netbook operating system market.  In fact, with netbooks gaining traction, Android evolving, and a lightweight netbook version of Windows 7 on the horizon, the netbook OS market could prove to be a major front in the epic battle between you-know-who and you-know-who.

But I digress.  Let’s talk some gizmo. At left is an Asus “concept netbook.”   It starts with the tablet computer concept from a few years back and takes it a step or two further - a completely touch screen-based interface, and a second monitor.  Although not yet commercially available, a few thoughts do come to mind:

  • The clamshell design nicely solves the problem of maximizing screen real estate while at the same time protecting the portable device’s touch screens.
  • To the extent a touch screen Netbook interface becomes popular, XP Home becomes obsolete as a netbook OS, forcing Microsoft’s hand in getting a Windows 7 Netbook OS out there quickly.
  • Is this the perfect Kindle platform, or what??



Speaking of touchscreens - here’s an interesting device, looking very much like the result of crossing a computer keyboard with an iPhone.  While adding a touchscreen to a keyboard is a cool enough idea in and of itself (and as the most cost-effective way to enjoy the next generation of touch-enabled operating systems, probably something we’ll see a lot of), there’s more here than meets the eye: this is actually a netbook running XP Home! With an 802.11g wireless interface and a wireless HDMI interface (that’s a new one on me), you’ve yourself got a cable-free internet streaming solution, as well as a computer for the coffee table and the couch.  It’s my feeling users would be more interested in the former than the latter, but either way, a pretty cool device - and another idea that’s hard to imagining not becoming popular.


finally! amazon kindles relationship with apple

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The other day I wrote about the New York subway (my favorite impromptu research panel), and a few “hang outs”, still more comfortable reading a real book rather than their e-version.

Of course, despite some anachronistic readership, the world of e-books continues its expansion undeterred. 

The latest: Online retail giant Amazon.com announced, the library of books available for it’s Kindle branded e-reader will now also be available on Apple’s iPhone and iPod Touch.

Why is this big? 

If you hear yourself or anyone else equipped with either Apple-branded portable, we’ve all started asking what’s on it, as if asking what’s on television or on the radio.

Couple that with the by-now impressive depth and breadth of repertoire available for either device, Apple portables are anything but shy compared to, yet again, television or radio.

In other words, the iPhone / iPod combination of devices has become a media platform in its own right.

For Amazon to jump on board makes perfect sense.

More on the subject:

Amazon’s Apple Deal: Kindle Cannibal? (Business Week)

Amazon releases Kindle for iPhone, iPod Touch (LA Times)

Amazon launches Kindle application for the iPhone (TechCrunch / Washington Post)

First Look video: Kindle for iPhone (cnet)


cell phone art…

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The cell phone has been fodder for art projects for a little while now. Here are a few pieces I’ve come across recently - a few personal favorites…


This is an installation by a Boston artist by the name of Rob Petit. At the very least, you’ve got to give him credit for meticulousness - and the sheer number of discarded phones he uses in some of these pieces says a little something about how ubiquitous, disposable (and environmentally unfriendly) the devices have become. For more images of his images, go here. - this is clearly a guy who thinks a lot about cell phones.


    
Here we have an installation from the European art/technology collective informationlab.  “Cell Phone Disco” is basically a grid of sensors and LED that allows users to draw shapes with their with their active cellphones.  OK, maybe the concept strikes me as a bit shallow (an impression reinforced by the unfortunate title), but I think approaching technology with a certain amount of playfulness is almost always A Good Thing - and indeed the installation has proven very popular, showing across Europe and in several American cities as well.


   
I like cars. Like most car fetishists, there are a few websites I enjoy wasting a little time with from every so often, and one of my favorite bookmarks is rinspeed, a Swedish auto design firm with a soft spot for vintage Porsches.  At this year’s Geneva Auto Show, Rinspeed is showing the electric concept car the “ichange.”  What’s cool about the ichange is that most functionality (iginition, lights, ventilation, etc.) is controlled by an iphone app.  Not only is leveraging the power of a smartphone the driver already owns rather than building out a full traditional dashboard is an interesting take on green design - it also insures you won’t be able to make calls while you drive! :-)


apple and the fight over CE software licensing

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The trend is unmistakable: the consumer electronics industry has discovered the internet, and activities that have until now always involved a “computer” (such as internet video viewing and mobile internet access) will be increasingly done using a new generation of leaner and meaner dedicated CE devices instead.  This is all well and good: arguably, the modern home computer – more flexible and powerful but also more complicated and (let’s face it) maintenance-intensive than ever – is clearly overkill for such activities.  But as the computer justifiably loses the battle to convince us it’s also a CE device, CE devices are in turn left to grapple with an issue of their own: how much and how best to emulate the computer.

I’m talking software deployment.  You buy a computer, it includes a license for an operating system, and you’re free to go and install whatever software (or malware) you want - in other words, “you buy it, you break it” (in a way, an inversion of the “Pottery Barn rule ” invoked by Colin Powell over the war in Iraq).  But what about a smartphone, or that internet-enabled television you’ll be buying within the next year or two?  While the availability of a rich selection of high quality 3rd party applications is in the best interest of both the device maker and the user, a wide open ”no guard-rails” software deployment policy is in both parties’ worst interest: poorly written applications can harm both the user  as well as the brand, and (news flash) the average home user is a lot less interested in taking on that kind of responsibility than many companies in the computer industry have ever really understood.

For their upcoming line of internet-enabled televisions, Yahoo/Intel have addressed the issue by going with a “widget” rather than “application” model: lightweight software running on a JavaScript engine rather than the OS itself.  Taking another approach, Apple (which in terms of revenue has been a CE company with a side business in computers for a while now) has come up with the iTunes App Store: applications for the iPhone (and likely for the Apple TV in the near future) are installed on the OS itself, but must be first vetted by (and subsequently purchased through) Apple.  This offers the best of both worlds: the developer base for the device is virtually unlimited, but nothing’s going to break, and apps are guaranteed to be secure.  In fact, the “app store” model is currently being imitated by other smartphone makers such as Nokia because it’s been so successful and popular with users.

Well, 98% of us, that is – there’s also a growing geek subculture out there that believes they have the right to do whatever they want to with something they’ve purchased, thank you very much – and they’re dedicated to removing the iPhone’s software restrictions - “jailbreaking”, as it’s called.  Although the practice is in direct violation of the iPhone EULA (software license agreement), it’s gotten so widespread now that a Google search of “jailbreak” and “iPhone” currently yields 3.6 million results -and so the two sides (the Electronic Frontier Foundation and Apple) are set to face off this spring.

Apparently, this dispute is subject to the Digital Millennium Copyright Act , originally meant to fight piracy of copyrighted “works” such as film and music – therefore, it will ultimately fall upon those famously tech-savvy folks at the Library of Congress to decide the issue.  A case can be made for either side – but although I have to admit I’d love the ability to put my iPhone on a network that covers the NYC metro area better than AT&T , I tend to side with Apple on this one – not only because I feel the iPhone EULA puts them on a pretty strong legal footing, but also because I feel that it’s “good and right” to treat software for CE devices differently than software for computers.

One thing is for certain, though – just as developers will continue to write great App Store applications for Apple, others will continue to hack open the system.  What’s unknown is whether Apple go to the length of actually suing users – a tactic that didn’t work very well for the RIAA .


back to the future…

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“You think we need this phone anymore?” I asked my wife.  Although I’d retired ye olde twisted copper line a few years back, going that one step further and losing the VOIP phone - well, that felt a little reckless.  But the fact remained that aside from a weekly call to my wife’s family in Germany, our use usage of that line had dwindled down to getting the occasional cold call for donations from the Police Benevolent Association of New York City (where I hadn’t lived for several years).

Live Simple.  Lean and Mean. (or our pale bourgeois version of it, at least) - to us, it seemed like a good idea at the time.   It turns out we weren’t alone: a recent US government survey claims that 17.5% (or 1 in 6) US households now depend exclusively on cellular networks for telephone service.

Nevertheless, I’ve found these major home network revisions require (ahem) particularly well documented key stakeholder buy-in, so I waited a week or two and asked Anja once again if Skype could be a workable Vonage replacement for her calls home.  Only after getting further assurance did I finally make the ‘Dear John’ call to break it off with Vonage (at one point, to spare the call center operator from having to go through his whole customer retention script with me, I think I might have actually said “it’s not you, it’s me”).

As it happened, though, both Anja and I came to rue that fateful day: my comeuppance coincided with a switch to the iPhone – or should I say to the remarkably dismal (in the NYC metro area at least) AT&T voice network that comes tethered to it like a ball and chain.  For her, it turned out she hated having to either boot up the laptop and run Skype or try to cradle a tiny cell phone on her shoulder during those leisurely Sunday morning calls home to Germany after all…

She’s one resourceful e-shopper, though, and soon came across what I think could be the Next Cool Geek Accessory – the retro cell phone handset. While she uses hers only at home for purely ergonomic reasons, I can imagine these things starting to turn up on the streets of the Williamsburg (and other ghettos of hip), just as black horn rim glasses did 10 years ago.  For the rest of us (those of us old enough to remember), making a call with these huge ancient headsets is somehow strangely reassuring.

Yep. I like this thing - both for the sheer comfort and clunkiness of it, as well as for the juxtaposition of vintage design and current technology - there are even Bluetooth and USB versions available.

Who knows, if my AT&T voice coverage ever improves enough to make it worthwhile, I might just get a Bluetooth handset for my iPhone…


iPhone thoughts, part 3…

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As nice as the device is (and the more I use it, the more I like it), I’ve again found myself once again with a few thoughts on what could make the iPhone even better…

a (ahem) better network In a previous life, I wrote a fair amount of music for television commercials.  Once I was called back to do some alterations on a spot for an aerosol carpet deodorizer because of changes required by legal at the ad agency - in the commercial, the effectiveness of the product was illustrated using a (somewhat silly) ‘odor-smelling wand’ prop.  However, it was discovered that the number of (entirely fake) beeps coming from the prop didn’t accurately match the (entirely real) numbers coming from the focus group, so the spot needed to be reedited – such is the attention paid to truth in advertising and potential litigation.    How then does Apple get away with showing 3G web pages loading this quickly in their iPhone 3G ads?  (I mean, whose little blue Safari browser bar moves across that quickly?)

Good old-fashioned voice coverage is even more of an issue, though - I (along with an informal sampling of my fellow NYC iPhone users) are still occasionally suffering from the AT&T dropped call syndrome, and what’s worse is that despite having all the latest firmware upgrades, I still have to stand in the far corner of my living room to get enough bars to make a phone call from my apartment - and this is a 7 minute subway ride from Manhattan (i.e. not exactly the boondocks).   Even in the middle of New York City, coverage can be spotty:  I recently stood on the corner of 14th St. and University Place (Union Sq.) and had no voice service whatsoever (incredibly, I had to walk west along 14th St. past 5th Ave. before I had any bars).  The AT&T cell network needs some work, at least in the New York City area.

system-wide ‘undo’ It’s a little surprising the iPhone is missing a global ‘undo’ command at the operating system level, but I’m guessing it’s the result of a conscious design decision to keep the iPhone OS as lean and mean as possible (in computer science terms, a global undo requires a certain degree of ’statefulness’, but the iPhone is largely a stateless device).   However, as iPhone Apps get more interesting and powerful, the lack of an ‘undo’ command is only going to become more of an issue (and meanwhile, what if you delete an SMS conversation by mistake?)
One cute idea would be to leverage the iPhone’s onboard accelerometer (which makes how the device itself is held a user input for flipping the display axis and for certain games) - because a rapid physical shaking of the iPhone would make a neat ‘undo’ command, wouldn’t it?  (reminding us all of our childhood Etch-a-Sketch…)

system-wide text ‘copy’ and ‘paste’ Again, a pretty basic function, but one the iPhone doesn’t support.  Here’s a great mockup of how this could work – from vimeo, a video sharing site I like a lot.

axis flipping for the mail app Again, back to the accelerometer – I get a fair amount of HTML emails. While the iPhone does a good job displaying them, it would be nice to be able to hold the device lengthwise and view what are essential web pages with the wider horizontal aspect ratio - as I’m already able to do with the browser, camera roll, and video player apps (and since the functionality is already in place for those apps, it would be very easy to implement).

In general, though, while the AT&T network is a disappointment, the device itself certainly is not – and recent sales figures reflect just how popular the iPhone has become: during the last quarter, Apple sold 6.9 million units, more than were sold during all previous quarters combined. In fact, over the last quarter, the iPhone sold more than any other mobile device (smart phone or not), beating out both the (often free) Motorola Razr in the consumer space and the RIM Blackberry line in the enterprise space.  Further evidence of the iPhone’s success can be found reading between the lines of a recent blog post from a Microsoft blogger concerning the new Office 2008 web apps and cross-platform cloud computing – iPhone compatibility is given top billing, over even Mac OS compatibility.

So the iPhone is a hit - as a believer in the importance of good product design, I’m glad to see it.

The AT&T network, though, remains a work in progress - at least in our neck of the woods.


i’m just sayin’….

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I’ve been thinking lately about how business issues (the shifting landscape of allegiances between companies) affects what (and when) technologies become available.

Not for nuthin’ (as they say here in New York) - here are a few thoughts…

no Flash on iPhone’s Safari browser
I think Adobe would be more than happy to write an iPhone Safari Flash player, but Apple is probably hoping the growing number of iPhone users will drive wider adoption of their Quicktime platform for streaming.  More on that here.

no Hulu-iPhone app
OK, so no Flash - but at least we get a bundled YouTube iPhone App that streams via QuickTime - because despite YouTube’s parent Google being behind the competing android smartphone platform, the two companies get along quite well, thank you (witness the iPhone’s rock solid gmail support).   Why not, then, a similar Flash-workaround Hulu iPhone App?  I imagine Hulu would love to see the swelling ranks of iPhone owners use their service (batteries permitting),  but don’t hold your breath: AT&T would have a major problem with that, because of the additonal bandwidth required (the average Hulu program is a lot longer than the average YouTube snippet).  This, by the way, is also the reason you won’t see an approved iPhone App any time soon allowing you to use the camera to shoot rudimentary video - as cool as that would be, AT&T doesn’t want us emailing anything that big around…  (although ‘jailbroken’ apps are out there if you’re brave and/or foolhardy enough to go off the Apple reservation and unlock the thing).

no Disney/Pixar content on Amazon’s ‘Video on Demand’ service
As a result of selling Pixar to Disney in 2004, Steve Jobs became Disney’s largest individual stockholder, and was given a seat on the Disney board.  iTunes video (via Apple TV) happens to compete directly with Amazon Video on Demand (via TiVo and the Sony Bravia).  Although Jobs has described Apple TV as nothing more than a ‘hobby’, could Apple have influenced Disney/Pixar not to play ball with such a direct internet video competitor?

no NBC/Universal content on Sony’s ‘Video Store’ service
NBC/Universal is the only major studio absent from the recently launched Sony Video Store service - since NBC is partnered with Microsoft on MSNBC, could NBC be a little reluctant to sign a deal with Microsoft’s game console arch rival Sony?

I’m just sayin’….


iPhone thoughts pt. 2 …don’t try this at home…

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I always considered those 3rd party rubberized iPhone protector/sheaths too bulky and ugly: an almost complete negation of the sleek Apple design (something like the pocket protector for the 21st century).   Then I discovered that although you have some leeway dropping your new iPhone onto a linoleum or wood floor (having thoroughly tested out both scenarios within just the first few weeks of ownership), if dropped even one or two feet onto a completely non-yielding surface such as a sidewalk or tiled airline terminal floor, that glass screen is gone, son: a spider web of cracks.

The real cost of the iPhone is heavily subsidized by the service plan contract, so it’s easy to forget just how expensive these things are (check out the price of an ‘unlocked’ iPhone 3G on eBay).  Just repairing the glass alone is a $250 trip to the Apple store, but I was resolved to repair it as inexpensively as possible.  Not surprisingly, there’s a healthy online iPhone 3G parts market out there already, and several days later I had my new glass panel/digitizer and was searching for directions as to how to open the thing up and do the repair.

A few things: on a hardware level, the iPhone turns out to be very conscientiously designed, well-machined, and solidly built – if you’ve ever opened up a computer or two, physically it’s more like a Sony in there than a Dell (which is gratifying, given the price).  Secondly, the replacement process is a considerably more involved than the parts sellers would have you believe: at one point you’ll be holding your wife’s hair dryer on the broken glass/digitizer, trying to melt some very tenacious adhesive just enough to be able to pry it off its fragile plastic bracket.

That moment with the hair dryer was the low point, when I was convinced I’d end up at the Apple store with a handful of iPhone parts in a bag, prepared for the full scorn of the Geniuses in return for a rescue.   But I pressed on, and after some mistakes on my part involving the placement of some impossible tiny and fragile ribbon cables and a bit of poor “glue-control”, I finally just about had the thing back together.  As I put the last microscopic screw in, I calculated there were at least five ways in which I might have irrevocably broken something, but lo and behold… my iPhone came right back to life!

That the phone worked perfectly when I was done with it wasn’t the strangest thing, though: earlier on, with the glass and LCD screen removed and everything in pieces spread out on the dinning room table, I happened to get a call, and the phone rang!  It was a little creepy, actually - like a chicken with its head cut off, or maybe something out of a Stephen King story: “The Smartphone That Would Not Die”.

In an action aimed directly at the iPhone (which now accounts for almost 39% of Apple profits vs. only 30% for all Macs), the EU is now considering requiring that all mobile devices allow easy user battery replacement, but expect Apple to fight the major hardware redesign that would entail.  In the meantime, while it’s gratifying that it worked and it’s nice to know the device is so solidly constructed, I would *not* recommend opening up your iPhone.

Unless you’re the type that builds ship models inside bottles in your spare time, that is…


a few iPhone thoughts….

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Does the world need another blog post on the iPhone?  I’m gonna go with ‘probably not’ – but as in most big cities where a car culture doesn’t hold sway, we’re all about our mobile devices here in New York – it’s something to do on the trains we ride and the streets we walk, so maybe our smartphones matter a little more to us here.  With that in mind, here’s the first of a few posts on some thoughts I’ve had about my “leetle friend”…

1. no adobe flash
And don’t expect it anytime soon.  While I’m sure Adobe would be happy to whip up an iPhone/Safari-optimized Flash Player, it think Apple would rather sit back and see if the iPhone can’t instead help drive more adoption of their QuickTime platform for video streaming .  Although Adobe’s Flash is the ubiquitous video streaming browser plug-in, Apple’s Quicktime does a perfectly credible job of streaming video content in the open MPEG-4 format (witness the Quicktime-based youtube iPhone App).
If that’s Apple’s strategy, it appears to be working - content providers are coming around: hit the NBC.com site from your iPhone, navigate to a show, and you now can stream episodes in MPEG-4/Quicktime - despite NBC (along with Fox/Paramount) happening to also be behind the well-received (and Flash-based) Hulu initiative (on a wifi network, the experience is pretty impressive).

But speaking of streaming…

2. no streaming (or over-the-air 3G sync) of audio podcasts

While there are a few nice iPhone IP radio apps out there (Pandora and Flycast come to mind), what about podcasts?  With this shiny new 3G network we’re paying for, it’s a little disappointing to have to wait until getting back to the mothership (i.e. a computer runnning iTunes) to sync up and get the newest ones.

Streaming and/or syncing podcasts via 3G would be a Cool Thing (I’m never satisfied).

However, as is often the case when a seemingly obvious (and perfectly technically possible) idea remains unimplemented, dig a little deeper and you’ll find a business-side issue:  in this case, it involves AT&T - my guess is we’re just all on the internet with our 3G iPhones a lot more than they had planned on, so they’ve been caught a bit unawares… (take one exceptionally well-designed mobile device, put it on one speedy all-you-can-eat data plan, add water, and stand back…)

But there is at least one alternative:  Podspew, a website that AT&T and Apple can’t be too happy about.  While it won’t sync podcasts onto the iPhone itself, what it wilI do is convert a good selection of popular podcasts to simple MPEG-4 web links that the iPhone can then stream via Safari and Quicktime (totally subverting Apple’s podcast model, come to think of it).  It works well and is worth checking out (until they get that cease-and-desist letter, that is…)

At any rate, it’s probably obvious by now I’m on the internet a lot with my iPod , walking around and taking the subways here in New York City.   Which brings me to the next issue of battery life, but that has to do with chemistry and electrical engineering rather than with 0’s and 1’s (remember Dell’s pickup truck-destroying laptop? - that was at least as much about pushing the physical battery design envelope as it was about any manufacturing defects – but that’s another story).

Did I mention I love my iPhone?



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